package com.swordsaints.game.monsters;

/*
 * A monster that isn't too bad, but does come with slight armour.
 */
public class Goblin extends Monster {
    public Goblin(int playerLevel) {
        this.monsterType = "Goblin";
        this.setHealthMax(55 + playerLevel * 6);
        this.setHealth(55 + playerLevel * 6);
        this.setArmour(playerLevel + 3);
        this.setDamage(12 + playerLevel * 2.5);
        this.setIntelligence(1);
        this.setStealth(2);
        this.setDexterity(1);
        this.setCritChance(0.02);
        this.setXPGain(10 + playerLevel * 3);
        this.setGold(playerLevel * 5);
        addRandomItems(playerLevel, "wdag1", "agre1", "albt1", "algt1");
    }
}
